Program – Copenhagen

Representation in Games


Venue: IT University of Copenhagen, at Rued Langgaards Vej 7. The room for the workshop is 2A50 (on the second floor).

Tuesday August 29

09.30 Registration and Introductions

10.00-11.30   Representation, Imagination and Fiction

Stacie Friend

11.30-13.00  Lunch break

13.00-13.45   Representations of the Immaterial Through Player as a Prop in Video Games

Maciej Jemioł

13.45-14.30  From Player Representation to Enactive Presence: The Case of ‘Boomer Shooters’

Constantinos Mitiadis

14.30-15.15  The Game of Video Game Objects

Jesper Juul

15.15-15.45  Coffee break

15.45-16.30  The Epistemic Power of Perception In Virtual Worlds and Virtual Games

Joseph Larse

16.30-17.15   Ludofictionality

John Sageng

17.15-18.00  SNES is my Co-Author??? Authorship, Videogames, and Generative Glitches

Nathan Wildman

20.15  Conference dinner at “Madklubben”, St. Kongensgade 66


Wednesday August 30

09.30-11.00  Cybersemantics

Peter Pagin

11.00-11.45 –  Diegetic versus Deictic Fiction

Rune Klevjer

11.45-13.00  Lunch break

13.00-13.45  Perceiving Represented Gameworlds: Actual, Fictional, and Imaginative Perceptions

Nele van der Mossalen 

13.45-14.30  The Challenge of Genius Loci and Spatial Representation in Virtual Worlds

Daniele Monaco 

14.30-15.15 Reasoning in Computerized and Non-Computerized Games

Ida Jorgensen

15.15-15.45  Coffee break

15.45-16.30  Against Metaphysical Interpretations of VR

Grant Tavinor

16.30-17.15 Why VR Does Not Involve Picture Perception – a Gibsonian Account

Edward Baggs, Paweł Grabarczyk and Zuzanna Rucińska

17.15-18.00 – Veridical Representation through Exaggeration in “Hans Christian and I”

Dooley Murphy