Representation in Games
Venue: IT University of Copenhagen, at Rued Langgaards Vej 7. The room for the workshop is 2A50 (on the second floor).
Tuesday August 29
09.30 Registration and Introductions
10.00-11.30 Representation, Imagination and Fiction
Stacie Friend
11.30-13.00 Lunch break
13.00-13.45 Representations of the Immaterial Through Player as a Prop in Video Games
Maciej Jemioł
13.45-14.30 From Player Representation to Enactive Presence: The Case of ‘Boomer Shooters’
Constantinos Mitiadis
14.30-15.15 The Game of Video Game Objects
Jesper Juul
15.15-15.45 Coffee break
15.45-16.30 The Epistemic Power of Perception In Virtual Worlds and Virtual Games
Joseph Larse
16.30-17.15 Ludofictionality
John Sageng
17.15-18.00 SNES is my Co-Author??? Authorship, Videogames, and Generative Glitches
Nathan Wildman
20.15 Conference dinner at “Madklubben”, St. Kongensgade 66
Wednesday August 30
09.30-11.00 Cybersemantics
Peter Pagin
11.00-11.45 – Diegetic versus Deictic Fiction
Rune Klevjer
11.45-13.00 Lunch break
13.00-13.45 Perceiving Represented Gameworlds: Actual, Fictional, and Imaginative Perceptions
Nele van der Mossalen
13.45-14.30 The Challenge of Genius Loci and Spatial Representation in Virtual Worlds
Daniele Monaco
14.30-15.15 Reasoning in Computerized and Non-Computerized Games
Ida Jorgensen
15.15-15.45 Coffee break
15.45-16.30 Against Metaphysical Interpretations of VR
Grant Tavinor
16.30-17.15 Why VR Does Not Involve Picture Perception – a Gibsonian Account
Edward Baggs, Paweł Grabarczyk and Zuzanna Rucińska
17.15-18.00 – Veridical Representation through Exaggeration in “Hans Christian and I”
Dooley Murphy